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Honor 80 GT will provide a dual-core performance: Learn what this means

On December 26, Honor will host a new product launch event in a few days. At the conference, this company will uncover the Honor 80 GT, the Honor 80 direct-screen smartphones, and the Honor Pad V8 Pro tablet.

Honor 80 GT

At present, the Honor 80 GT has been put on the shelves of major shopping malls. The company promises to “break through performance barriers with dual-core strength.”

Before this, we have heard too much about the upcoming Honor 80 GT handset. Plus, the company has officially released its renders. From there, we learned that the phone would use a centered punch-hole straight screen. On the opposite side, it will carry three camera sensors arranged vertically. In this sense, we have to point out that it resembles the “retro” shape of the Honor 20/30 series.

Also read: Honor Magic Vs series of folding screen smartphones released

In addition, the words next to the lens of the machine show that the main camera of the machine has a 54MP resolution and be 1/1.49 inches in size. All these parameters hint at the use of the IMX800 sensor.

Other than that, we know that the Honor 80 GT will use a 120Hz OLED screen with a single hole in the center. It ought to have a resolution of 1.5K and support 1920Hz high-frequency PWM dimming. Under the hood, our protagonist should host the Snapdragon 8+ Gen 1 processor, up to 16GB of memory, support 66W fast charging, and use a plastic middle frame.

However, as mentioned above, it will have a dual-core strength. What does this mean? It turns out that besides the Snapdragon 8 gen chip, there will also be a super-frame independent display chip to achieve an enhanced dual-core debugging experience. The company has not introduced it in detail for the time being. But we think that the chip can calculate super-frame during the game and bring players a better gaming experience.

At the same time, the new machine will also come with the Turbo X system engine. It is a software-hardware collaborative graphics acceleration technology that can efficiently process game screens in a low-power state.

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